In the wake of a glimpse of global harmony courtesy of Pokémon Go, it's beyond doubt that the creature-catching franchise is about as popular video games in existence. Pikachu is just as famous as Mickey Mouse, if not more so. The persistent pandemonium surrounding trading card values guarantees near-daily Pokémon news stories. You'd be hard-pressed to find a pocket monster game that didn't sell at least a few million units. Remarkably, fan-made Pokémon games go viral annually.
Yet in spite of that pervasiveness and popularity, some Pokémon games that are totally underappreciated. These represent games that failed to receive their proper due, or were buried under the excitement of the core series. They're Pokémon games stuck on doomed platforms or services, or were early forays onto different formats. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, shall we?
Pokémon Ranch: The Cozy Forerunner
An excessive number of Pokémon games focus on the battling aspect of the series, and not nearly enough of them highlight the everyday aspects that would come with owning a companion. Sure, there are small features like these in recent entries—players may pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to hold monsters from different games. Reviews from its launch noted Ranch was a bad if not outright hideous game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a farm where your personal Miis—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.
Ranch came out long before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the proliferation of idle games, and the Let's Play popularization of viewing games you aren't playing. Many never understood that Ranch's proposal to watch your creatures as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, there's a Twitch stream focused on running the game continuously. The individual who operates the channel states that, after almost twenty years of playing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Strategic Board Game Gone
Are you aware that Pokemon once had an licensed board game with miniatures? Pokemon Duel was the 2016 attempt to adapt the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.
All of these poor design choices obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and content in general," another commenter wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's initial launch was plagued with connectivity problems. Technical problems, alongside Duel's predatory business model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique game board made for a fantastic tactical experience for the few folks who played Duel, but that playing field is also a daunting visual mess.
Pokemon: Magikarp Jump: The Whimsical Experiment
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Sharply written events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season rolls around.
With numerous core games and spin-offs, chances are that I omitted that particular Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu